Art was at Tara playing with Cromdes, his father's druid. In the course of the play, the druid exclaims, "a move of banishment (bent indarba) on thee my son. Because of the women thy father marries, thou art being banished."
The teller of the tale has worked in a pun on Art's own banishment and a winning move of some sort in “Fidchell”.·
Only one Attacking piece is allowed to enter the
"Banishing Zone" at each turn. Only four “Attacker's” pieces are allowed,
(just the same or less number as “Defender's pieces are left on the board). For
example, if the "Defender" only has five pieces remaining on the
board, the "Attacker" may only have four pieces in the Banishing
Zone. However, if the "Defender" only has three or two pieces left,
the "Attacker" may only have three or two pieces in the Banishing
Zone.
·
Defenders cannot enter the “Banishing Zone”,”Attackers”
are allowed to enter the Annwn by jumping from the space next to the Banishing
Zone. “Remember that within this zone no Attacking pieces shall be captured. They
are safe and invisible here.”
·
Once in the "Banishing Zone", Attacking
pieces can leap over and seize a sideways opponent's piece, landing on the
vacant square on the opposite side of the same ring. As an Attacker, you can
only jump a single opposing piece per turn. Remember that you cannot land over
any piece, but only over an unoccupied position.
·
Captures or jumps are never mandatory.
Related Sources:
One of its main features is that you may not only play it as a battle game, but also as a way for divination... You play as Gwydion, the bard and magician. “Lord of Knowledge” and “Lord of Trees”, and you will be responsible for animating the trees of the forest on their final quest.
For further information about this game, I wrote a whole eBook as an extended version of the companion handbook, comprising the complete information upon the context and basis of “Battle Of The Trees” ™ Celtic Board Game, and now available on Kindle format at Amazon
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